Crunchrock Games presents

Bad Shrooms

Your friend is the difficulty setting.

2 players · one couch · split-screen FPS party · online 1v1 · Early Access

Wishlist on Steam What is this

the game

What is this

Bad Shrooms is a split-screen party FPS set in a cramped one-bedroom apartment. You and one friend ate mushrooms that were not, in fact, fine. An alien named Zlorp unfolded out of the living-room air, moved in, and started running the night like a game show — minigames built from whatever's lying around the apartment.

The screen is split down the middle, so nobody can lie about what they just did to you. Online is 1v1 and full-screen — different bit, same housemate.

We're a small studio polishing every minigame until it's exactly the right amount of unfair. Early Access, honestly: three minigames are playable start to finish tonight, and the rest are still cooking.

tonight's gauntlet

The minigames

Monkey Bowls

Bowling in the living room. The pins are bananas. The foul line is enforced.

Floor Is Lava

Zlorp shrinks you to flea size and the floor stops being a floor. The furniture won the last three rounds.

Zlorp Dash

Fine dining. The dish leaves through the microwave.

Nine more are built as far as their skeletons and no further — Shrunk Race, Bathtub Armada, Swole Patrol, Pillow Justice, Mecha Chameleon, Snack Heist, Déjà Room, Carpet Golf, Window Artillery — plus a finale nobody gets to see yet. Their hosts sit in the apartment and say LOCKED when you reach for them, because a locked door is more honest than a menu that lies. We'll tell you when they're real.

how you win

The jar

There is no points counter. Zlorp harvests a substance called loosh, and every round you win pours some into one jar you both share. It holds exactly a litre.

So you're not racing each other to a number. You're filling the same container, together, at different speeds. When it brims, the night ends — and whoever poured more walks into the finale alone.

The other thing the jar does: the fuller it gets, the more the game warps. Colour bends, the room breathes, the edges start disagreeing with you. By the last round you are winning a game that has become harder to look at. That's on purpose. You did that.

720 mL of a litre

exhibit a

The evidence

Two players stand in the dim apartment living room facing Zlorp, a green alien standing in the kitchen doorway. Ceiling-mounted TVs show the control hints and the Bad Shrooms Live scoreboard.
He does not knock, and he does not leave.
The end-of-round debrief card: Floor Is Lava, Game 3, P0 wins, plus 200 millilitres into the jar. The jar reads 600 of 1000 millilitres with two more wins to fill it. Zlorp's line underneath reads: You climbed a bottle. I watched. It counted.
Every win pours into the same litre. Two more fills it.

early access build · captured in-engine

between rounds

The apartment

There's no lobby menu. Between minigames you're loose in the apartment, and the apartment is not ready for you.

the dial

Eight stations

The bedroom radio runs eight stations on live timelines. They don't wait for you — change the dial, come back twenty minutes later, and the show has moved on without you. Wander off mid-song and you lose the song.

Doomshroom FMRadiance FMWave NayshQuirky Bitch FMCool NoisesKool-Aid & PineappleMillenial FMPops

field notes

From the lab

[07.30] party points are gone. score is a jar of alien fluid now, and it bends the screen as it fills.
[07.29] the muzzle flash had been rendering as a missing-shader purple. it had been that colour for a while. nobody looked.
[07.29] floor is lava's prop cinema never executed a single frame. it had been shipping in that state, silently, doing nothing.
[07.29] the bowling reaction card was destroyed in the same frame it was created. it had a whole art pass.
[07.29] all sixty characters have faces now. the football has a collider it can roll on.
[07.28] the verb rail was rendering nothing at all. found by looking at it, not by testing it.
[07.25] the microwave door opened the wrong way, and the test that certified it was wrong in the same direction.
> updated whenever something happens. something always happens.

Exhibit B: the knife magnet

The apartment has to come back exactly as it was after every round. For a long time it didn't, and the room looked fine, because the things that moved were not the things being checked. Same camera, same kitchen, one round apart.

Kitchen counter before the round: three knives hanging on the wall-mounted magnetic strip, a cutting board on the counter and two bananas
Before. Knives on the strip. Cutting board on the counter. Two bananas.
The same kitchen counter after one round: the magnetic strip is completely bare, the cutting board is gone and only one banana remains
After one round. The strip is bare. The board is gone. So is a banana.

the day job

We also build for hire

Bad Shrooms is funded by contract work — Unity for hire across mobile, VR, WebGL and the weird hardware nobody wants to scope. 50+ contracts, 5,000+ billed hours, 100% job success.

See the work

It's shroom o'clock

One couch. One friend. One jar.

Wishlist on Steam

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