Crunchrock Games presents

Bad Shrooms

Your friend is the difficulty setting.

2 players · one couch · split-screen FPS party · online 1v1 · Early Access

Wishlist on Steam What is this

the game

What is this

Bad Shrooms is a split-screen party FPS set in a cramped one-bedroom apartment. You and one friend ate mushrooms that were not, in fact, fine. An alien named Zlorp unfolded out of the living-room air, moved in, and started running the night like a game show — minigames built from whatever's lying around the apartment.

The screen is split down the middle, so nobody can lie about what they just did to you. Online is 1v1 and full-screen — different bit, same housemate.

Early Access, honestly: three minigames and the finale are playable start to finish, and the rest are still cooking.

The Bad Shrooms title screen: a painted purple dusk street, the game's logo in dripping letters, and a menu reading Online, Local, Settings, Credits, Exit
Boot straight into Online or Local. No launcher, no account wall.

tonight's gauntlet

The minigames

Two players stand in the dim apartment living room facing Zlorp, a green alien in the kitchen doorway, with ceiling-mounted TVs above them

Playable now

Monkey Bowls

Bowling in the living room. The pins are bananas. The foul line is enforced.

Split-screen view of Floor Is Lava: the apartment floor has become molten orange lava and a shrunken glowing player stands on a raised platform

Playable now

Floor Is Lava

Zlorp shrinks you to flea size and the floor stops being a floor. The furniture won the last three rounds.

The Zlorp Dash briefing card, headed Blue Plate Special, listing the controls: grab food, drop or throw into box, ship the hatch

Playable now

Zlorp Dash

Fine dining. You pack the box, and the dish leaves through the microwave.

The finale is built too — all seven phases of the Zlorp Showdown, each with its own coloured bar and its own way of cheating. Nine more games exist as skeletons and no further: Shrunk Race, Bathtub Armada, Swole Patrol, Pillow Justice, Mecha Chameleon, Snack Heist, Déjà Room, Carpet Golf, Window Artillery. Their hosts sit in the apartment and say LOCKED when you reach for them, because a locked door is more honest than a menu that lies.

exhibit a

The evidence

Everything below is the current build, captured in-engine this week. Click any of them to see it full size.

Split-screen Floor Is Lava at the final boil: the whole apartment floor is churning lava lit yellow and orange, both players holding pistols, a banner reading Final Boil — every second is worth 3
Final boil. The last stretch of Floor Is Lava, where every second is worth triple and the furniture is the only ground left.
End-of-round debrief card reading Floor Is Lava, Game 3, P0 wins, plus 200 millilitres into the jar, with the jar at 600 of 1000 millilitres and two more wins to fill it
Every win pours into the same litre. Two more fills it — and then the night ends.
The apartment kitchen at night lit by teal and magenta ceiling strips, with counter, oven, fridge and dining table
Between rounds you're just loose in a flat. Every light in here is made by a fixture you can see.
Two ceiling-mounted screens in the apartment: one reads Now Playing with the current radio station and track, the other reads Bad Shrooms Live with both players' scores
The ceiling boards keep score and pick the music. They also tell on whoever changed the station.

early access build · captured in-engine · Unity 6 / URP

how you win

The jar

There is no points counter. Zlorp harvests a substance called loosh, and every round you win pours some into one jar you both share. It holds exactly a litre — or however much you set it to before anyone commits.

So you're not racing each other to a number. You're filling the same container, together, at different speeds. When it brims, the night ends — and whoever poured more walks into the finale alone.

The other thing the jar does: the fuller it gets, the more the game warps. Colour bends, the room breathes, the edges start disagreeing with you. By the last round you are winning a game that has become harder to look at. That's on purpose. You did that.

720 mL of a litre

between rounds

The apartment

There's no lobby menu. Between minigames you're loose in the apartment, and the apartment is not ready for you.

Eight stations

The radio lives in the VR chair — sit down and the dial comes up as a hologram, sticks for tuning, mute at the bottom of the volume ladder. Eight stations run on live timelines. They don't wait for you: change the dial, come back twenty minutes later, and the show has moved on without you.

Doomshroom FMRadiance FMWave NayshQuirky Bitch FMCool NoisesKool-Aid & PineappleMillenial FMPops

the day job

Bad Shrooms is funded by contract work

Crunchrock is a Unity studio for hire. Hardware that speaks its own protocol, live-service mobile clients with players already inside them, WebGL builds arguing with a load-time budget, and VR that has to feel right on your face instead of on a monitor.

Seven years of taking the jobs that are hard to write a ticket for. The same hands that built everything above.

50+ contracts 5,000+ billed hours 100% job success Available now
Neon-lit cyberpunk street at night rendered in Unity URP
URP environment & lighting
A pink couture gown on a pedestal in a bright gallery overlooking the sea
SYKY — WebGL brand world
Combat Trainer title screen with corner registration markers used for light-gun calibration
Light-gun hardware integration

field notes

From the lab

[08.02] the whole flat got relit. every light in here is now made by a fixture you can actually see.
[08.02] put the contrast back. the grade was not the thing that was overdone — the ambient occlusion was grey, and grey is not a shadow.
[08.02] all three built games ran end to end, both seats scoring, zero console errors.
[08.02] the finale got a body: guns in hands, coins on screen, and a boss with a voice.
[08.02] there is no solo game, so the menu stopped offering one.
[08.02] made the build lie loudly instead of quietly — an effect that only ran in the editor now says so.
[08.02] looked at the pin deck instead of arguing about it. it is still the darkest thing on its lane.
[07.30] party points are gone. score is a jar of alien fluid now, and it bends the screen as it fills.
> updated whenever something happens. something always happens.

Exhibit B: the knife magnet

The apartment has to come back exactly as it was after every round. For a long time it didn't, and the room looked fine, because the things that moved were not the things being checked. Same camera, same kitchen, one round apart.

Kitchen counter before the round: three knives hanging on the wall-mounted magnetic strip, a cutting board on the counter and two bananas
Before. Knives on the strip. Cutting board on the counter. Two bananas.
The same kitchen counter after one round: the magnetic strip is completely bare, the cutting board is gone and only one banana remains
After one round. The strip is bare. The board is gone. So is a banana.

It's shroom o'clock

One couch. One friend. One jar.

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