presents

Your friend is the difficulty setting.
2 players · one couch · split-screen FPS party · online 1v1 · Early Access
the game
Bad Shrooms is a split-screen party FPS set in a cramped one-bedroom apartment. You and one friend ate mushrooms that were not, in fact, fine. An alien named Zlorp unfolded out of the living-room air, moved in, and started running the night like a game show — minigames built from whatever's lying around the apartment.
The screen is split down the middle, so nobody can lie about what they just did to you. Online is 1v1 and full-screen — different bit, same housemate.
We're a small studio polishing every minigame until it's exactly the right amount of unfair. Early Access, honestly: three minigames are playable start to finish tonight, and the rest are still cooking.
tonight's gauntlet
Bowling in the living room. The pins are bananas. The foul line is enforced.
Zlorp shrinks you to flea size and the floor stops being a floor. The furniture won the last three rounds.
Fine dining. The dish leaves through the microwave.
Nine more are built as far as their skeletons and no further — Shrunk Race, Bathtub Armada, Swole Patrol, Pillow Justice, Mecha Chameleon, Snack Heist, Déjà Room, Carpet Golf, Window Artillery — plus a finale nobody gets to see yet. Their hosts sit in the apartment and say LOCKED when you reach for them, because a locked door is more honest than a menu that lies. We'll tell you when they're real.
how you win
There is no points counter. Zlorp harvests a substance called loosh, and every round you win pours some into one jar you both share. It holds exactly a litre.
So you're not racing each other to a number. You're filling the same container, together, at different speeds. When it brims, the night ends — and whoever poured more walks into the finale alone.
The other thing the jar does: the fuller it gets, the more the game warps. Colour bends, the room breathes, the edges start disagreeing with you. By the last round you are winning a game that has become harder to look at. That's on purpose. You did that.
720 mL of a litre
exhibit a
early access build · captured in-engine
between rounds
There's no lobby menu. Between minigames you're loose in the apartment, and the apartment is not ready for you.
the dial
The bedroom radio runs eight stations on live timelines. They don't wait for you — change the dial, come back twenty minutes later, and the show has moved on without you. Wander off mid-song and you lose the song.
field notes
The apartment has to come back exactly as it was after every round. For a long time it didn't, and the room looked fine, because the things that moved were not the things being checked. Same camera, same kitchen, one round apart.
the day job
Bad Shrooms is funded by contract work — Unity for hire across mobile, VR, WebGL and the weird hardware nobody wants to scope. 50+ contracts, 5,000+ billed hours, 100% job success.
One couch. One friend. One jar.
wishlists tell us you want this.